• Re: Stickman Door

    From Felice Murolo@2:335/206 to Glenn Rossi on Sat Dec 9 20:21:06 2023
    On 09-12-2023 11:30:44, Glenn Rossi writes:

    for my BBS. Like most of the code Bill ever wrote, it was awesome and different.
    Here was a platform shooter that used nothing but ANSI and stick
    figures. It didn't take the world by storm, but I and many others
    thought it was very cool.
    Sadly, Bill has recently passed away.
    For anyone interested, I've put up a webpage for Stickman as a memorial
    to my friend:
    https://www.ipingthereforeiam.com/bbs/stickman/
    Included are some screens as well as instructions for installing under Synchronet and 64-bit Windows using Dosbox-X.
    There's also info for those wishing to request a branded registered version.


    Oh, I'm truly sorry for this loss.

    I saw the preview gifs on the page and they are really cool.

    Unfortunately I don't have syncronet, but I plan to make the door work locally anyway. Really great work, thanks so much to the late Bill and you for introducing us to the game.

    Ciao.
    Felix

    --- FidoEditor v1.3a
    * Origin: MaxBBS - Salerno, Italia (2:335/206.0)
  • From Dan Clough@1:135/115 to Glenn Rossi on Sat Dec 9 18:13:00 2023
    Glenn Rossi wrote to Fidonet.DOORGAMES <=-

    Back in the early 90s, my buddy Bill Reamy wrote his first and
    only door for my BBS. Like most of the code Bill ever wrote, it
    was awesome and different.

    Here was a platform shooter that used nothing but ANSI and stick
    figures. It didn't take the world by storm, but I and many
    others thought it was very cool.

    Sadly, Bill has recently passed away.

    For anyone interested, I've put up a webpage for Stickman as a
    memorial to my friend:

    https://www.ipingthereforeiam.com/bbs/stickman/

    Included are some screens as well as instructions for installing
    under Synchronet and 64-bit Windows using Dosbox-X.

    I had not heard of this door until recently. Gave it a try and it
    REALLY IS a nice door game. Different than most that I've seen, and I'm
    happy to have it installed now on my BBS. Very easy to set up on
    Synchronet running under Linux (using dosemu).

    There's also info for those wishing to request a branded
    registered version.

    I also did this and was very impressed with the speed at which my
    registered version arrived. Thank you, Glenn, for showing this door and
    being so willing to promote and register it. Greatly appreciated!



    ... Want to meet new people? Pick up the wrong golf ball.
    === MultiMail/Linux v0.52
    --- SBBSecho 3.20-Linux
    * Origin: Palantir * palantirbbs.ddns.net * Pensacola, FL * (1:135/115)
  • From Felice Murolo@2:335/206 to Glenn Rossi on Sun Dec 10 15:58:16 2023
    On 09-12-2023 18:10:40, Glenn Rossi writes:

    We have several reports of success with dosemu under Linux as well.

    Yes, it works fine with dosemu.

    Thank you.

    Ciao.
    Felix

    --- FidoEditor v1.3a
    * Origin: MaxBBS - Salerno, Italia (2:335/206.0)
  • From Martin Kazmaier@1:340/1101 to Felice Murolo on Sun Dec 10 14:44:00 2023

    On 09-12-2023 11:30:44, Glenn Rossi writes:

    for my BBS. Like most of the code Bill ever wrote, it was awesome and
    different. Here was a platform shooter that used nothing but ANSI
    and stick figures. It didn't take the world by storm, but I and
    many others thought it was very cool. Sadly, Bill has recently
    passed away. For anyone interested, I've put up a webpage for
    Stickman as a memorial

    to my friend: https://www.ipingthereforeiam.com/bbs/stickman/
    Included are some screens as well as instructions for installing
    under Synchronet and 64-bit Windows using Dosbox-X. There's
    also info for those wishing to request a branded registered
    version.


    Oh, I'm truly sorry for this loss.

    I saw the preview gifs on the page and they are really cool.

    Unfortunately I don't have syncronet, but I plan to make the door work locally anyway. Really great work, thanks so much to the late Bill and you for introducing us to the game.

    This Door game will work under practically any bbs supporting door.sys or dorinfo#.def drop files! It doesn't require sychronet.

    ---
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp)
    (ports 22, 23, 110, 21, 119) (ssh: login bbs password shsbbs)


    *** THE READER V4.50 [freeware]
    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)