https://gitlab.synchro.net/main/sbbs/-/commit/be4d8b0f87f13dbc973bf5f5
Added Files:
src/doors/syncduke/syncduke_events.c
Modified Files:
src/doors/syncduke/CMakeLists.txt syncduke.h syncduke_config.c syncduke_io.c syncduke_plat.c
Log Message:
syncduke: events.jsonl activity-log writer (start/level/death)
Add a per-frame detector (syncduke_events.c, run from _nextpage) that appends compact JSON lines to a -eventlog path: a "start" event when a real game begins (node, user, terminal size, tier, build, mode, skill), a "level" event for each level entered, and a "death" event on the player's death. Each line is one atomic
append (no lock), matching src/doors/syncdoom's event model, so a lobby can tail
the log for a recent-activity feed. Logging is off unless -eventlog is passed. syncduke_config.c parses -eventlog and exposes the home/eventlog paths; syncduke_io.c exposes the active render-tier name for the start event.
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com>
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