https://gitlab.synchro.net/main/sbbs/-/commit/93195bf74451dfadf0de6752
Modified Files:
src/doors/syncduke/syncduke_node.c
Log Message:
syncduke: show incoming inter-node messages in-game
Implement syncduke_node_recv() to poll ~1 Hz for Synchronet inter-node messages,
strip Ctrl-A/BEL codes, fold whitespace, word-wrap verbatim into the banner overlay, and ring the bell for audible alert. Integrates with the existing banner infrastructure (Tasks 1-3) via banner_set() and the display tier infrastructure. Uses syncduke_clock_ms() for consistent millisecond clock.
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com>
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