https://gitlab.synchro.net/main/sbbs/-/commit/b42ea1345970f0b5d1afcf59
Modified Files:
src/doors/syncduke/SYNCDOOM_VS_SYNCDUKE.md
Log Message:
syncduke: refresh SyncDOOM-vs-SyncDuke comparison doc
Revise the feature-comparison doc to the current tree. Since the first draft, SyncDuke gained in-game node-social features (Ctrl-U who's-online + banner, NODE_EXT presence while playing, inter-node message receipt), a door-written events.jsonl + lobby activity feed, and client charset detection + the UTF-8 quadrant/sextant text tiers; and both doors' lobbies converged onto the shared exec/load/game_lobby.js, gaining a shared live who's-online + recent-activity panel and a configurable [lobby] feed (activity_max/activity_max_age/panel_rows).
Flip the now-resolved matrix rows, add rows for the shared lobby model / live panel / configurable feed, rewrite the node-comms and events sections (events is
now both doors), add a shared-lobby-infrastructure section, mark text-tier Gaps A
and B resolved (Gap C narrowed to the non-SyncTERM color-depth force), and trim "where SyncDuke trails" to the genuinely remaining gaps (outbound in-game Ctrl-P
paging, Gap C, multi-GRP/map config, multiplayer depth). Citations updated to the
current file:line.
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com>
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