• xtrn/syncdoom/lobby.js

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Sun Jun 21 15:31:28 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/92bd891105f3e0728f37197a
    Modified Files:
    xtrn/syncdoom/lobby.js
    Log Message:
    syncdoom lobby: auto-join when only one game is running

    Pressing J with a single game listed made the player read a one-row table
    and then type "1". When exactly one game is running, skip the list and the "join which?" prompt and join it directly (still validated: lobby status,
    WAD set installed). A one-line "Joining <host>'s game..." confirms the pick. Two or more games still show the picker.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

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    ■ Synchronet ■ Vertrauen ■ Home of Synchronet ■ [vert/cvs/bbs].synchro.net
  • From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Wed Jul 1 23:24:33 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/471225fd21c0587c7288dbbc
    Modified Files:
    xtrn/syncdoom/lobby.js
    Log Message:
    syncdoom lobby: create the events dir so the door's log is written

    The door appends its activity log with fopen("ab"), which won't create the parent
    directory; on a fresh install (solo play before any co-op game) data/syncdoom/ may
    not exist yet, silently dropping events. mkpath it on lobby entry, like SyncDuke.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

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    ■ Synchronet ■ Vertrauen ■ Home of Synchronet ■ [vert/cvs/bbs].synchro.net